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#MLTW2017 — Dec. 5, 2017 — Opening

I just finished a good breakfast provided by Morningstar.  Be sure to stop by and thank them.  I attended the two receptions last night and met many new people.  I then went to the MLD board meeting.  Stay tuned for the minutes of that meeting.

 

Thanks to the vendors for your support of MLTW.

Dr. Peter Knight: Army Center of Military History

Roles of librarians important to our defense. Military librarians supported troops during WW1 (Library War Service).

Victory Book Campaign during both world wars.  Books provide help in recovery and sustain troop morale.

Instrumental in supporting military careers and transition to civilian life.

Military service greatest point of entry into increasing access to society.

Pathway to professionalism and social mobility.

The Next Library — Lee Rainie Pew Research Center

@irainie,@pewinternet, @pewresearch

FACTTank : news in the numbers. Not an advocate.

Americans love libraries.

Tweckle — heckle a speaker while he is speaking, hecklers using Twitter.

 

5 New Insights for the Next Library

— People seek personal enrichment and entertainment in new ways.

— People seek knowledge & reference expertise in new ways.

— Some groups especially need & want access to technology through trusted institutions.

— Learning is a social process.

— Where they fit on these continuums ALA’s “Confronting the future.”

 

 

 

 

 

 

 

 

 

 

 

 

 

Aspen Report

People: Serve and Model.

— pathfinders for trusted information.

— curators and arbiters of trusted information

— tech & data experts.

— Master teachers in age of lifelong learning.

— Visionaries for the knowledge economy and the jobs it produces.

Place: Reconfigure & repurpose

— embrace the internet

— Become the “first place” to meet

— Fill in “market holes” or niches.

— Innovation test beds.

Platform: Community Resource 2.0

— Trusted, top-of-mind institution for learning.

— advocates for open and free

— advocates for closing digital divides

— privacy and algorithms watchdog

 

Posted in MLTW2017Comments (1)

Killer Apps in the Gigabit Age

Full Article: Killer Apps in the Gigabit Age
Source: Pew Research Internet Project

Killer Apps in a Gigabit Age: Themes

  • People’s basic interactions and their ability to ‘be together’ and collaborate will change in the age of vivid telepresence—enabling people to instantly ‘meet face-to-face’ in cyberspace with no travel necessary.
  • Augmented reality will extend people’s sense and understanding of their real-life surroundings and virtual reality will make some spaces, such as gaming worlds and other simulated environments, even more compelling places to hang out.
  • The connection between humans and technology will tighten as machines gather, assess, and display real-time personalized information in an ‘always-on’ environment. This integration will affect many activities—including thinking, the documentation of life events (‘life-logging’), and coordination of daily schedules.
  • Specific economic and social sectors will be especially impacted; health/medicine and education were mentioned often.
  • New digital divides may open as people gain opportunities on different timelines and with different tools.
  • Who knows? ‘I have no idea due to rapid change.’ ‘The best Internet apps are yet to emerge.’ ‘If I knew, I wouldn’t tell you, I would invest in it!’
  • Advances will be gradual for various reasons: Bandwidth is not the issue. The US will lag because a widespread gigabit network is not easily achieved.

Posted in FutureComments Off on Killer Apps in the Gigabit Age

Pew Research Internet Project: Killer Apps in the Gigabit Age

Full Article: Killer Apps in the Gigabit Age
Source: Pew Research Internet Project

Killer Apps in a Gigabit Age: Themes

  • People’s basic interactions and their ability to ‘be together’ and collaborate will change in the age of vivid telepresence—enabling people to instantly ‘meet face-to-face’ in cyberspace with no travel necessary.
  • Augmented reality will extend people’s sense and understanding of their real-life surroundings and virtual reality will make some spaces, such as gaming worlds and other simulated environments, even more compelling places to hang out.
  • The connection between humans and technology will tighten as machines gather, assess, and display real-time personalized information in an ‘always-on’ environment. This integration will affect many activities—including thinking, the documentation of life events (‘life-logging’), and coordination of daily schedules.
  • Specific economic and social sectors will be especially impacted; health/medicine and education were mentioned often.
  • New digital divides may open as people gain opportunities on different timelines and with different tools.
  • Who knows? ‘I have no idea due to rapid change.’ ‘The best Internet apps are yet to emerge.’ ‘If I knew, I wouldn’t tell you, I would invest in it!’
  • Advances will be gradual for various reasons: Bandwidth is not the issue. The US will lag because a widespread gigabit network is not easily achieved.

Posted in Web/TechComments Off on Pew Research Internet Project: Killer Apps in the Gigabit Age

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